Infant Feeding with HIV

Infant Feeding with HIV

Enhancing spatial memory through Virtual Reality

Cognition & Memory
Extended Reality
Health Tech

Empowering Women Through AI and Wearable Tech

Infant Feeding with HIV

Enhancing spatial memory through Virtual Reality

Cognition & Memory
Extended Reality
Health Tech

Empowering Women Through AI and Wearable Tech

Project

Project

Project

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001

001

A VR experience to enhance spatial memory using the Method of Loci

The Method of Loci, also known as the Memory Palace technique, is an ancient memorization strategy that helps people remember non-spatial information by leveraging their spatial memory abilities. While proven effective for both healthy individuals and those with cognitive impairments (1), the traditional technique is often considered complex and requires extensive training to use effectively.

Our team set out to make this powerful memory technique more accessible, engaging, and intuitive through virtual reality.

(1)Willett JDS, Waqas M, Choi Y, Ngai T, Mullin K, Tanzi RE, Prokopenko D. Identification of 16 novel Alzheimer's disease loci using multi ancestry meta analyses. Alzheimer's dement.

Details

Details

Details

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Role

Role

Virtual Reality Designer

Virtual Reality Designer

Virtual Reality Designer

Timeline

Timeline

02 Months

02 Months

02 Months

Collaborators

Collaborators

Ishita Kohli, Inhauck Choi, Apoorva Hurakadli, Reshma Lokanathan

Ishita Kohli, Inhauck Choi, Apoorva Hurakadli, Reshma Lokanathan

Ishita Kohli, Inhauck Choi, Apoorva Hurakadli, Reshma Lokanathan

Tools

Tools

Sketching
Low-fi Prototyping: Lego Models
Co-spaces
Figma
Unity 3D

Meta Oculus Quest 2

Sketching
Low-fi Prototyping: Lego Models
Co-spaces
Figma
Unity 3D

Meta Oculus Quest 2

Sketching
Low-fi Prototyping: Lego Models
Co-spaces
Figma
Unity 3D

Meta Oculus Quest 2

Overview

Overview

Overview

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⚠️Problem

⚠️Problem

Traditional Method of Loci techniques face several challenges:

  • Complexity: The technique requires significant mental effort and imagination to visualize spaces and create associations

  • Training barrier: Extensive practice is needed before users can effectively apply the method

  • Abstract nature: Without tangible environments, building a "palace" can feel disconnected and difficult to maintain

  • Accessibility: Not everyone has the spatial visualization skills needed to succeed with traditional approaches

🎯Project Goal

🎯Project Goal

Make memory training improvement fun, engaging, and effective through VR by turning abstract memory exercises into an immersive, interactive experience.

Studies have shown that while the Method of Loci increases memory recall performance, its complexity limits widespread adoption. We saw an opportunity to leverage VR technology to overcome these barriers.

Research Timeline

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The Research
We reviewed research on the Method of Loci and VR-based memory techniques to guide our design.
Sketches & Storyboards
We mapped user navigation, interactions, and memory associations to define the user journey
Low-Fidelity Prototyping
We used a Lego apartment as a memory palace to test spatial recall with 10 objects before moving to VR, helping us understand user behavior before committing to VR development.
VR Prototyping
We built the experience in Unity and later migrated to CoSpaces to create an immersive VR memory palace using the Meta Oculus.

The Research

The Research

The Research

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Why VR?

📄 Research-Backed Benefits

📄 Research-Backed Benefits

  • Immersive environments make the technique intuitive and interactive

  • Immersive environments make the technique intuitive and interactive

  • Immersive environments make the technique intuitive and interactive

  • Studies indicate VR improves memory recall compared to traditional methods (2)

  • Studies indicate VR improves memory recall compared to traditional methods (2)

  • Studies indicate VR improves memory recall compared to traditional methods (2)

  • Multiple sensory inputs strengthen memory formation

  • Multiple sensory inputs strengthen memory formation

  • Multiple sensory inputs strengthen memory formation

  • Provides measurable indication of cognitive improvements

  • Provides measurable indication of cognitive improvements

  • Provides measurable indication of cognitive improvements

(2) Montana Jl, Tuena C. Serino S. Cipresso P. Riva G. Neurorehabilitation of Spatial Memory Using Virtual environments: a systemic review

(2) Montana Jl, Tuena C. Serino S. Cipresso P. Riva G. Neurorehabilitation of Spatial Memory Using Virtual environments: a systemic review

(2) Montana Jl, Tuena C. Serino S. Cipresso P. Riva G. Neurorehabilitation of Spatial Memory Using Virtual environments: a systemic review

🎨 Design Advantages

🎨 Design Advantages

  • Familiar locations leverage existing mental models

  • Familiar locations leverage existing mental models

  • Familiar locations leverage existing mental models

  • Highly imageable objects with text follow dual coding theory

  • Highly imageable objects with text follow dual coding theory

  • Highly imageable objects with text follow dual coding theory

  • Interactive placement gives users control and personalization

  • Interactive placement gives users control and personalization

  • Interactive placement gives users control and personalization

  • Low-pressure environment aids memorization

  • Low-pressure environment aids memorization

  • Low-pressure environment aids memorization

Ideation

Ideation

Ideation

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Sketches and Storyboarding

We mapped user navigation, interactions, and memory associations to define the user journey

We mapped user navigation, interactions, and memory associations to define the user journey

We mapped user navigation, interactions, and memory associations to define the user journey

User is brought to the Homebase as they enter the VR

User is brought to the Homebase as they enter the VR

User is brought to the Homebase as they enter the VR

Navigation Cues to enter the Mind Palace

Navigation Cues to enter the Mind Palace

Navigation Cues to enter the Mind Palace

User enters the lobby which shows bubbles with many mental models they can choose from

User enters the lobby which shows bubbles with many mental models they can choose from

User enters the lobby which shows bubbles with many mental models they can choose from

Testing

Testing

Testing

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007

007

Low-Fidelity Prototyping

Using Lego blocks we built a miniature apartment as a memory palace to test sequential and spatial memory recall using with 10 random objects.

Using Lego blocks we built a miniature apartment as a memory palace to test sequential and spatial memory recall using with 10 random objects.

Using Lego blocks we built a miniature apartment as a memory palace to test sequential and spatial memory recall using with 10 random objects.

Learnings from this exercise:

Learnings from this exercise:

Learnings from this exercise:

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Serial Position Effect

Serial Position Effect

First and last items were recalled best, aligning with primacy and recency effects observed in memory research.

First and last items were recalled best, aligning with primacy and recency effects observed in memory research.

First and last items were recalled best, aligning with primacy and recency effects observed in memory research.

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Association Patterns

Association Patterns

Object recall was influenced by color, function, and category-based associations with rooms. Users naturally grouped items by logical connections.

Object recall was influenced by color, function, and category-based associations with rooms. Users naturally grouped items by logical connections.

Object recall was influenced by color, function, and category-based associations with rooms. Users naturally grouped items by logical connections.

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Spatial Strategy

Spatial Strategy

Minimal space encouraged people to place bizarre objects in unusual locations to build stronger associations and aid memory retention.

Minimal space encouraged people to place bizarre objects in unusual locations to build stronger associations and aid memory retention.

Minimal space encouraged people to place bizarre objects in unusual locations to build stronger associations and aid memory retention.

A Digital Intervention

A Digital Intervention

A Digital Intervention

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How it works

The VR experience follows a carefully designed three-step process:

The VR experience follows a carefully designed three-step process:

The VR experience follows a carefully designed three-step process:

Calming Environment
Users start in a familiar, low-pressure VR environment. Research shows that creating a space that feels comfortable and familiar aids memorization.
Personalized Placement
Users see 10 highly imageable words one at a time. Each word comes with three images. Participants choose an image to place in the house, giving them control and personalization, both proven to boost recall.
Active Recall
Users move to an identical version of the house without the images. As they walk through, we ask them to recall what words they saw, where they placed images, and why.

Future Scope

Future Scope

Future Scope

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How to take this forward

Based on our prototype and testing, we identified several opportunities to expand and improve the experience:

Based on our prototype and testing, we identified several opportunities to expand and improve the experience:

Based on our prototype and testing, we identified several opportunities to expand and improve the experience:

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01

Increase
Difficulty

Increase
Difficulty

Increase
Difficulty

  • Expand word list up to 30 items

  • Expand word list up to 30 items

  • Expand word list up to 30 items

  • Use a larger, multi-floor house

  • Use a larger, multi-floor house

  • Use a larger, multi-floor house

  • Introduce progressive difficulty levels

  • Introduce progressive difficulty levels

  • Introduce progressive difficulty levels

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02

Test Memory Strategies

Test Memory Strategies

Test Memory Strategies

  • Explore grouping similar items by floor or section

  • Explore grouping similar items by floor or section

  • Explore grouping similar items by floor or section

  • Study if categorization improves recall efficiency

  • Study if categorization improves recall efficiency

  • Study if categorization improves recall efficiency

  • Compare different organizational approaches

  • Compare different organizational approaches

  • Compare different organizational approaches

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Augmented Reality Version

Augmented Reality Version

Augmented Reality Version

  • Let users build memory palaces in real-world spaces

  • Let users build memory palaces in real-world spaces

  • Let users build memory palaces in real-world spaces

  • Leverage familiar environments (home, office)

  • Leverage familiar environments (home, office)

  • Leverage familiar environments (home, office)

  • Boost memory through contextual cues in daily life

  • Boost memory through contextual cues in daily life

  • Boost memory through contextual cues in daily life

Learning

Learning

Learning

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Reflections

This project was both challenging and rewarding, teaching us valuable lessons about VR design, research methodology, and the importance of resilience in the design process.

This project was both challenging and rewarding, teaching us valuable lessons about VR design, research methodology, and the importance of resilience in the design process.

This project was both challenging and rewarding, teaching us valuable lessons about VR design, research methodology, and the importance of resilience in the design process.

🪝Thorns

  • Unity complexity: Our team initially prototyped through Unity, which proved unnecessarily difficult for our needs

  • Research alignment: Executing a VR design for research was challenging without a clear research plan established first

  • Technical barriers: Constant troubleshooting and debugging slowed our progress

🌹Buds

  • Technical growth: Working with Unity allowed us to gain resilient programming skills and deeper VR development knowledge

  • Persistence: We learned the value of troubleshooting and problem-solving under pressure

  • Resilience: Despite near-constant struggle, we gained an intangible lesson in perseverance and adaptability

Key Takeaways

Designing for VR requires balancing technical constraints with user experience goals. The immersive nature of VR makes it uniquely powerful for spatial memory applications, but also demands careful attention to usability, accessibility, and research validation. This project reinforced the importance of low-fidelity testing before investing in complex technical implementations.

Moving forward, I'm excited to explore how emerging technologies like AR can make memory enhancement tools even more integrated into users' daily lives, while continuing to ground our designs in cognitive science research.

Designing for VR requires balancing technical constraints with user experience goals. The immersive nature of VR makes it uniquely powerful for spatial memory applications, but also demands careful attention to usability, accessibility, and research validation. This project reinforced the importance of low-fidelity testing before investing in complex technical implementations.

Moving forward, I'm excited to explore how emerging technologies like AR can make memory enhancement tools even more integrated into users' daily lives, while continuing to ground our designs in cognitive science research.

Designing for VR requires balancing technical constraints with user experience goals. The immersive nature of VR makes it uniquely powerful for spatial memory applications, but also demands careful attention to usability, accessibility, and research validation. This project reinforced the importance of low-fidelity testing before investing in complex technical implementations.

Moving forward, I'm excited to explore how emerging technologies like AR can make memory enhancement tools even more integrated into users' daily lives, while continuing to ground our designs in cognitive science research.